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Showing posts from September, 2019

Designing Better Leveling and Skill Progression Systems

Watching numbers go up is boring. In a lot of games, the player's character starts from Level 1 and, after accumulating enough experience points, gets to be a Level 2 character. Big whoop! You've killed some monsters, or you've completed a quest or task and you should be rewarded for your efforts, right? Your character is rewarded with some shiny new stat points and/or skill points to be spent on new abilities or upgrading existing ones. It sounds great if you've never played any kind of role-playing game before, but this kind of progression system dates way back to when RPGs were still played with pen and paper, and the use of an efficient system like this allows for a quick measurement of a character's relative skill level. Due to the turn-based nature of pen-and-paper RPGs, player skill had to be abstracted into some arbitrary stat points and acquired abilities. Well, it's 2019 now and games haven't stopped pumping out more and more action, and leveli